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Updated
on October 05, 2001 by Thomas
McGuire
Audio
Load Soldier of Fortune.
Select Options then Audio Settings.
Effects Volume.
Use
this to set the effects volume level in Soldier Of Fortune.
Adjust the slider bar for volume as required, slide the bar Right
to increase the effects volume & vice versa.
Music Volume.
Use
this to set the Music volume level in Soldier Of Fortune.
Adjust the slider bar for volume as required, slide the bar Right
to increase the effects volume & vice versa.
Sound Driver.
This options selects the Audio API used in Soldier Of
Fortune. Those (still) with Vortex 2 Chipset based
Soundcards should select A3D for best 3D Positional
audio effects. Owners of most other semi-modern Soundcards
should be able to select EAX for improved 3D
positional audio & environmental effects, such as
Reverb. For optimal performance & compatibility set this
to Default.
Sound Frequency.
Setting this to 22Khz will give best
audio quality for audio in the Game,
while 11Khz
will provide better performance on those with very
slow systems or very old Soundcards, e.g. SoundBlaster 16
(Anything ISA based basically). Don’t set this to 11Khz
unless you really have to.
Sample Rate.
Set this to 16 Bit to enable 16-bit sound which gives
improved audio quality. A setting of 8 Bit may
improve performance a little but will reduce audio quality.
Again, you should only really try setting this to 8 Bit
if you have an old soundcard (ISA based generally).
Exclusive DS Buffer.
Set this to On to enable the exclusive DS buffer,
which should improve performance. Leave this to On
unless you experience Audio problems, in which case try
setting it to Off (Assuming the tips earlier on
didn’t help).
Dynamic
Music. Set this to Disabled
to disable the in-game music being played, which will yield
best Game performance. Set this to Enabled to enable
the in-game music to be played back.
Open
your Config file. Search for/ Add the following lines
& edit the x value as appropriate. NOTE – Some
of these settings are API specific, e.g. Some may only be
relevant when using A3D.
s_a3d_weapons"x”.
Set x to 1 to enable A3D play weapon sounds.
If your soundcard which supports either EAX or A3D reverb,
you'll get the geometric reverb effect rendered on your
weapons. Set this to 0 if your soundcard doesn’t
support this effect.
s_initsound
"x". When x
is set to 1 all audio is enabled. When set to 0
no audio is played. This is completely different to muting
the volume levels. Performance will be vastly higher when
set to 0 although its only really useful if you want
to purely benchmark video card performance in Soldier of
Fortune.
s_mixahead
"x".
x
sets the sound mixahead value, changing this value can fix
sound stuttering with some Soundcards. I'd recommend setting
it to 0.2
unless you encounter problems, lower it if you do.
s_occlude
"x". Set x to
1 to enable occlusions. This will improve audio
quality (more realistic), although performance will be
lower. 0 disables occlusions & performance will
be improved.
s_reflect
"x". Set x to
1 to enable audio reflections. This will improve
audio quality (more realistic), although performance will be
lower. 0 disables reflections & performance will
be improved.
You
can find out how to further improve your audio experience in
Serious Sam by checking out our Soundcard/Speaker
Tweak guide to set-up your Soundcard/Speakers properly.
This will take you through positioning Speakers &
configuring Soundcard settings for multiple devices.
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