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Soldier of Fortune tweak guide

Audio

Load Soldier of Fortune. Select Options then Audio Settings.

Effects Volume. Use this to set the effects volume level in Soldier Of Fortune. Adjust the slider bar for volume as required, slide the bar Right to increase the effects volume & vice versa.

Music Volume. Use this to set the Music volume level in Soldier Of Fortune. Adjust the slider bar for volume as required, slide the bar Right to increase the effects volume & vice versa.

Sound Driver. This options selects the Audio API used in Soldier Of Fortune. Those (still) with Vortex 2 Chipset based Soundcards should select A3D for best 3D Positional audio effects. Owners of most other semi-modern Soundcards should be able to select EAX for improved 3D positional audio & environmental effects, such as Reverb. For optimal performance & compatibility set this to Default.

Sound Frequency. Setting this to 22Khz will give best audio quality for audio in the Game,  while 11Khz will provide better performance on those with very slow systems or very old Soundcards, e.g. SoundBlaster 16 (Anything ISA based basically). Don’t set this to 11Khz unless you really have to.

Sample Rate. Set this to 16 Bit to enable 16-bit sound which gives improved audio quality. A setting of 8 Bit may improve performance a little but will reduce audio quality. Again, you should only really try setting this to 8 Bit if you have an old soundcard (ISA based generally).

Exclusive DS Buffer. Set this to On to enable the exclusive DS buffer, which should improve performance. Leave this to On unless you experience Audio problems, in which case try setting it to Off (Assuming the tips earlier on didn’t help).

Dynamic Music. Set this to Disabled to disable the in-game music being played, which will yield best Game performance. Set this to Enabled to enable the in-game music to be played back.

Open your Config file. Search for/ Add the following lines & edit the x value as appropriate. NOTE – Some of these settings are API specific, e.g. Some may only be relevant when using A3D.

s_a3d_weapons"x”. Set x to 1 to enable A3D play weapon sounds. If your soundcard which supports either EAX or A3D reverb, you'll get the geometric reverb effect rendered on your weapons. Set this to 0 if your soundcard doesn’t support this effect.

s_initsound "x". When x is set to 1 all audio is enabled. When set to 0 no audio is played. This is completely different to muting the volume levels. Performance will be vastly higher when set to 0 although its only really useful if you want to purely benchmark video card performance in Soldier of Fortune.

s_mixahead "x". x sets the sound mixahead value, changing this value can fix sound stuttering with some Soundcards. I'd recommend setting it to 0.2 unless you encounter problems, lower it if you do.

s_occlude "x". Set x to 1 to enable occlusions. This will improve audio quality (more realistic), although performance will be lower. 0 disables occlusions & performance will be improved.

s_reflect "x". Set x to 1 to enable audio reflections. This will improve audio quality (more realistic), although performance will be lower. 0 disables reflections & performance will be improved.

You can find out how to further improve your audio experience in Serious Sam by checking out our Soundcard/Speaker Tweak guide to set-up your Soundcard/Speakers properly. This will take you through positioning Speakers & configuring Soundcard settings for multiple devices.

 




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