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Soldier of Fortune tweak guide

More Display Options

Detail Texturing. 3 options are available for this setting - On, Ranged & Off. A detail texture is a very small, fine pattern that is faded in as you approach a surface, for example wood grain, or imperfections in stone. Set this to On (Applied to the entire game world) or Ranged (Only applied at a certain distance from your viewpoint) for improved visual quality. Setting it to Off disables Detail Textures altogether, this is only recommended for very old Graphics Cards as visual quality will suffer.

Detail Texturing Range. You can ignore this setting if you set Detail Texturing to On. Use this setting to set the range at which detail textures are applied to the game world. Moving the slider to the Right has the effect of applying detail textures further away for improved visual quality, & vice versa. This distance will directly affect performance. Slide it to the Left for improved performance.

Texture Mode. This option controls the texture filtering method used in Soldier Of Fortune. Options available are None, Bilinear, Mipped Bilinear & Trilinear. Those with 3dfx Cards are recommended to set this to Bilinear only as they cannot perform Multi-texturing & Trilinear texture filtering simultaneously. Most other Graphics Cards should be able to use Trilinear without issue. The screenshots below illustrate each of the Filtering modes in operation (In particular pay attention to the ground & wall texture).

None

Bilinear

Mipped Bilinear

Trilinear

As you can see, each filtering mode offers progressively better texture quality.

Anisotropic Filtering. For even greater texture quality you should set this to On to enable Anisotropic Texture filtering. Anisotropic filtering will yield significantly reduced texture aliasing & maintain texture sharpness/detail over greater distances. Beneath is a screenshot of this filtering mode in operation.

As you can see, compared to just Trilinear texture filtering, this offers far greater texture sharpness, in particular pay attention to the wall in the far distance, & to the wall near the Center left of the image. That said, with many Graphics Cards the performance hit from this may be too severe, so set it to No if this is the case. NOTE – Anisotropic Filtering can be set independently of the Texture filtering mode, e.g. You can have Bilinear & Anisotropic enabled, or Trilinear & Anisotropic. Although the latter combination will yield best image quality.

Video Driver. This option controls the renderer used for Soldier Of Fortune. Those with older 3dfx Graphics Cards (Voodoo 2 or earlier) should select Voodoo, while all others should set this to Default OpenGL.

Resolution. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Higher resolutions look better (sharper & smaller jagged edges), they also tend to run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course. 1024 x 768 would be ideal in Soldier Of Fortune for most.

Full Screen. Set this to Yes to enable full screen rendering of Soldier Of Fortune. This is recommended for all Graphics Cards, lest you wish to run in a Software rendering mode.

Bitdepth. Select 16 Bit for best performance, but reduced visual quality (More apparent banding). Select 32 Bit for best visual quality (Less apparent banding), although performance will be reduced – especially on older graphics cards. Using a 32-bit colour depth will also reduce rendering errors as it uses a higher Z-Buffer precision for performing depth calculations.

Alternate Simple Textures. Setting this to On will replace some environmental textures, e.g. Graffiti, with regular wall textures instead. This can reduce Texture memory requirements for levels, which will improve performance on low Video Memory Graphics Cards (16MB or lower), those with 32MB or more Video Memory should set this to Off to enable the display of these extra environment textures.

Texture Quality. Options available are Very Low, Low, Medium & High. The Higher this setting the sharper textures in the game will appear, although performance can be lowered (Especially on low memory Graphics Cards). The Lower the setting the more blurred textures will appear in the game. Selecting a lower setting can improve performance on Graphics Cards with low video memory.

Skin Texture Quality. Options available are Very Low, Low, Medium & High. The Higher this setting the sharper textures on player models will appear, although performance can be lowered (Especially on low memory Graphics Cards). The Lower the setting the more blurred textures on player models will appear. Selecting a lower setting can improve performance on Graphics Cards with low video memory. This setting only affects player models.

Texture Format. Use this to select the format for textures in Soldier of Fortune. Options available are - Low, Medium, High, S3TC Compressed & DXT Compressed. Performance can be improved on low Video memory Graphics Cards by setting this to Medium or Low. High will produce best texture quality, although isn’t recommended unless you have a Graphics Card with 32MB+ of Video memory &/or AGP Texturing enabled. Should your Graphics Card support S3TC or DXTC then you should select S3TC/DXT Compressed for optimal performance, albeit with some minor texture quality degradation. This is the recommended option for all Graphics Cards with 32 MB of Video memory.

Translucent Texture Format. Use this to select the format for Alpha textures in Soldier of Fortune. Options available are - Low, Medium, High, S3TC Compressed & DXT Compressed. Performance can be improved on low Video memory Graphics Cards by setting this to Medium or Low. High will produce best texture quality, although isn’t recommended unless you have a Graphics Card with 32MB+ of Video memory &/or AGP Texturing enabled. Should your Graphics Card support S3TC or DXTC then you should select S3TC/DXT Compressed for optimal performance, albeit with some texture quality degradation. This is the recommended option for all Graphics Cards with 32 MB of Video memory. NOTE – The texture quality degradation can be more apparent with these textures given their transparent nature.

These next 4 settings can have a significant impact on visual quality so it would be wise to play around with there settings until you find ones which you feel gives you the best quality.

Intensity. Move the slider to the Right to make the game brighter. The brighter the visuals the more washed out the textures will look. Adjust this to suit your own needs, performance isn’t affected either way.

Contrast. Use this slider to adjust the contrast level in the game. Move the slider to the Right to make the game brighter & vice versa. The brighter the visuals the more washed out the game can appear. Adjust this to suit your own needs, performance isn’t affected either way.

Brightness. Use this slider to set the game brightness (glare) level. Sliding the bar to the Right will increase brightness & vice versa. The further this is to the Right the more washed out textures may appear (Less detailed).

Gamma. Use this slider to adjust the level of RGB colour intensity. Moving the slider to the Right will increase the colour intensity, which may reduce texture detail by brightening textures too much if slid too far to the Right & vice versa.

 




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