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Updated
on October 05, 2001 by Thomas
McGuire
General
To
begin with you should enable access to the Console in the
Game. Right click on your Soldier Of Fortune shortcut
& select Properties.
In
the Target field is where the extra Command line will
be added.
+
set console 1.
This will enable you to issue commands during the Game by
pressing to Tilde key to bring down the console. Select Apply
to save your changes.
Now, open your Config
file using Notepad & Add/Edit the
following lines as appropriate.
con_buffersize
"x". x sets
the console buffer size & how much memory is available
to it. The value is in bytes, e.g. 1MB = 1024. Should you
experience crashes while attempting to execute console
commands try increasing this value.
sv_jumpcinematic
"x". Setting x
to 1 will disable the in-game cinematics from being
played. I'd recommend leaving it set to 0 as a
result.
These
next 2 settings can be used to enable CPU specific
optimizations, although these are only needed in the
event that Soldier of Fortune fails to detect the presence
of such features or you just wish to bypass the
auto-detection. Enabling these can improve performance on
supported CPU’s.
use_mmx
"x".
Set x to 1 to enable support for MMX
optimisations on all semi-modern Intel CPU’s. Set it to 0
if your CPU doesn’t support MMX.
use_amd3d
"x".
Set x to 1 to enable support for 3DNow
optimisations on all semi-modern AMD CPUs. Set it to 0
if your CPU doesn’t support 3DNow.
Display
Load Soldier of Fortune.
Select Options then Display Settings.
Ghoul Light Method.
This setting controls the lighting method used for models. 4
options are available for this setting;
Flat.
A single light source is used for the entire model. This
will yield greatest performance but worst visual quality
& is only recommended for those on below Minimum spec.
machines.
Balanced.
This uses 4 lights sources interpolated over the entire
model & enables the use of specular lighting on Models
also. This will provide good quality lighting, & should
be used with systems that have average CPUs (400 - 600Mhz)
or slow Graphics Cards.
High.
This uses 4 lights sources interpolated over the entire
model, enables the use of specular lighting & dynamic
lights on Models. This will provide great quality lighting,
& should be used with systems that have above average
CPUs (600 - 800Mhz).
Hardware.
This options uses the OpenGL T&L routine, which will
yield highest quality lighting effects & possibly
performance as well (On Hardware T&L supporting Graphics
cards anyway, e.g. Geforce 2). This option may also be used
on non-Hardware T&L Graphics cards as long as you have a
sufficiently fast CPU. Certainly select this option if you
have a Hardware T&L supporting Graphics Card.
Specular Lighting.
Setting this to On will enable shiny models – this
will yield improved visuals, although performance may be
lowered. Set it to Off for improved performance.
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