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General
There are some general settings, which you need to change
before you go messing around with anything else. Open
the Advanced options menu, select Advanced,
then Game
engine settings. Set CacheSizeMegs to
somewhere around 4 to 8MB. I've mine set
to 8MB
(Some machines might find a setting of ½ or ¾ system RAM to work better).
You can also change the cache
directory to another partition/drive/folder. Open Advanced, File system
& edit the CachePath
setting to the directory of your choice.
Visuals
Open Options, then the Video tab.
Video
driver.
Select your graphics renderer using this option.
You’ll only have to use this if you want to change
renderer, as Rune should automatically detect the best
renderer for you when you first load it.
Resolution.
Selecting a lower setting will improve performance
& maintain a stable (hopefully higher) frame rate.
Although, higher resolutions will look better, they
will run slower.
Color Depth. Set this to 16 bit
if you’ve got a 3dfx card (not that you’ll have a
choice). If you own an nVidia or other card you may be
able to select 32
bit. This should be selected for best visual
quality, although performance will be much
lower as a result. Software
rendering will actually run faster in 32
bit colour than in 16 bit colour. The opposite is
true in hardware rendering though. NOTE - Voodoo 4/5
users can select 32bit colour.
World Texture Detail, Set it to High
if you can, although a lower setting is advised if you
need the performance, it will give a more blurrier
look to the game though. Setting Texture Detail to
High will improve visuals more
than setting Skin detail to High.
SkinDetail.
I’d recommend setting this to Medium, the
difference between High & Medium is
fairly small, added to the fact this will free up
video memory & you generally won’t be too
close to player models this gives quite a decent
performance improvement.
Brightness. Use this slider bar to adjust the brightness level in
the game. Sliding it to the Right
can well improve visibility (quite useful in
multiplayer), although it can the game look washed out
if you set it too high & vice versa. You
may need to test different settings to see which
results in the optimum level of brightness for this
setting.
Mesh
Complexity. Use this slider to adjust the complexity of model meshes
in Rune. This essentially sets the maximum amount of
polygons per model. Slide it to the Right for
more complex models. Sliding it to the Left
will reduce model complexity, which should improve
performance.
Player
Shadow. Setting
this to None disables shadows for your
character. Blob enables simple circular
shadows. Projected will enable
volumetric shadows. Enabling shadows will
reduce performance, particularly setting it to Projected.
Actor
Shadows. Setting
this to None disables shadows for other
models. Blob enables simple circular
shadows. Projected will enable
volumetric shadows. Enabling shadows will
reduce performance, particularly when set to Projected.
This will also cause a higher performance drop than enabling
shadows for the player.
Min
Desired Framerate. Set this to equal to whatever you feel is the minimum for a playable
game. 30
should be the ideal minimum frame rate for most users.
This specifies
the frame rate threshold below which Rune will start
dropping detail - reducing model detail and not
drawing optional effects. If this is set higher than
your normal frame rate, then you will never see
reduced graphics almost always, but get the best
possible performance.
The ideal setting for this is about 10 frames
below your average frame rate, otherwise you’ll drop
off too much detail.
When benchmarking it would be best
to set this to 0
to give a more accurate
indication of real performance (see later on in the
guide for how
to benchmark Rune).
Show Decals.
Untick this setting to improve performance,
particularly with older graphics cards. Decals are the
blood splatters or explosion marks that get left on
terrain during the game. Of course if you have a 3dfx
based card you should be able to tick this
setting for improved visuals with little performance
degradation.
Fractal
Animation.
This
switch can be turned on for a performance improvement for cards that
slowdown with pre-frame texture uploads, especially
with OpenGL & to a lesser extent D3D. Glide,
Metal & Software rendering will run
perfectly with this set to False
& gain nothing by setting it to True.
Direct3D & OpenGL users may see a slight
performance boost when set to True. Although
the game will appear more 2D like as a result.
World
Lighting.
Tick
this setting to enable world lighting,
otherwise the game will look quite ugly. The
difference in performance between both is extreme, disabling
the lighting (Untick)
if you are totally desperate for a frame rate boost.
Use Dynamic Lighting.
Tick
this setting to enable the dynamic lighting of
maps, e.g. the light surrounding an torch. Performance
can be improve by Unticking this setting,
although this will reduce visual quality.
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