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General config tweaks
Once
you’ve all your basic settings chosen open your Config
file using Notepad & Add/edit
the following lines. Search for the following lines
& edit the x value as appropriate.
com_hunkMegs "x". This sets the amount of memory available to Quake 3. A
general guideline to setting this value would be 2/3
of RAM. Keep in mind Windows needs about 16MB RAM minimum
to run. You should also have closed all other programs
before running Quake 3.
com_zoneMegs
“x”.
x sets the amount of memory available to Quake
3 for use when entering commands/scripts
into the console or config files. Increasing
this value can fix some of
the crashes that users experienced by entering long
commands/scripts into the console or config files.
Leave this value alone, or perhaps lower it if you
don’t experience such errors.
cg_autoswitch "x". Set this to 0
to disable auto switching of collected weapons.
This setting won’t affect performance, but I’m
sure no-one wants to switch from the Rocket launcher
to a shotgun just because they walked over it.
seta cg_drawRewards
"x". Setting x to 1
enables the Announcer awards to be played
during the game, e.g. “Impressive”. A setting of 0
will disable these during the game (they are
announced at the end of the map still though). I’d
recommend setting this to 1,
that way you won’t feel too bad when eventually get
gibbed.
bot_fastchat
“x”. Setting x to 0 disables off
the pre-recorded phrases that the bots use. E.g.
"Awww yeah!" is used by Anarki.
bot_nochat “x”.
Setting x to 1 disables the
frequent chatting that bots partake in during a game.
Performance improvements may be negligible, but you
don’t really read what they have to say do you?
Graphics CFG
Open
your Config file using Notepad/Wordpad & Add/edit
the following lines. Search for the following lines
(If they already exist) & edit the x value
as appropriate;
cg_brassTime
"x", this sets the amount of time that ammo casings stay
visible, the default is 1250. A setting of 0
disables this & will improve performance a little. I’d recommend doing this for online play, unless you like to see
spent ammo on the ground for no useful reason.
cg_draw2D "x". Give this a value of 1
to enable 2d items to be drawn. Items such as
the HUD would fall into this category so leave this enabled.
cg_drawCrosshair "x". A value of 0
for x will remove the crosshair, which will make aiming making more
difficult. 1 (or greater) enables a
crosshair (Of varying types). Leave this setting
alone.
cg_drawCrosshairNames "x". Set this to 1
to allow the name of the targeted person or item to
appear. 0
will disable this. It’s probably best to set
this to 1, particularly in multiplayer games.
cg_drawFPS “x”. A value of 1 for x
will enable the display of a small counter on
the screen showing your current frame rate. This may
help you in tweaking your game for the best
performance/image quality trade off.
cg_drawGun "x". Set x to 1
to enable weapons to be shown on your screen. A
setting of 0
will improve FPS but no weapon will be drawn.
Visibility will improve a little with this but
you’ll want to know what weapon you have. I’d
recommend leaving this set to 1.
cg_forceModel "x". Setting this to 1
forces all players to use the same model in
multiplayer. This can improve performance by reducing
texture memory usage (only 1 player model is used for
all players), although there’ll be no way to
distinguish between players. I’d recommend leaving
this at 0
unless you are using a graphics card with a low amount
of video memory.
cg_marks "x". Set x to 1
to enable marks on the ground/walls being
displayed. A setting of 0
may improve performance a little. Although this is
somewhat dependant on how bad your aim is. I’d
recommend setting this to 0
for online play.
cg_shadows "x". A setting of 0 disables
shadows (recommended). 1
enables, basic, circular shadows. 2
will enable volumetric shadows (You must also
set r_stencilbits "8"). Enabling shadows will reduce
performance.
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