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PowerVR Kyro II tweak guide

Direct3D Settings

Select the 3D Optimisation tab, then the Direct3D tab.

Control Full-Scene Anti-Aliasing. Kyro 1/2 Graphics cards support FSAA using the OGSS (Ordered Grid Super Sampling) implementation. This option allows you to select the FSAA level, if any, to use in Direct3D Games/Applications. Regardless of the option selected, the horizontal resolution cannot exceed 2048 pixels, i.e. FSAA will be disabled at resolutions beyond 1280 x 1024. Options available are as follows;

Force 4x (2x2) Anti-aliasing. With this option Ticked the Horizontal & Vertical resolutions are both up-sampled by a factor of 2, then down-sampled by averaging the colours of a 2x2 pixel block to form 1 pixel across the entire image. This will provide best overall FSAA image quality, with greatest performance hit. This can be used up to a resolution of 1024x768 otherwise it will be disabled.

Force 2x Horizontal Anti-aliasing. With this option Ticked the Horizontal resolution is up-sampled by a factor of 2, then down-sampled by averaging the colours of a 2x1 pixel block to form 1 pixel across the entire image. This will provide improved FSAA image quality but for Horizontal lines only, although may perform slightly slower than Force 2x Vertical Anti-aliasing. This can be used up to a resolution of 1024x768 otherwise it will be disabled.

Force 2x Vertical Anti-aliasing. With this option Ticked the Vertical resolution is up-sampled by a factor of 2, then down-sampled by averaging the colours of a 1x2 pixel block to form 1 pixel across the entire image. This will provide improved FSAA image quality but for Vertical lines only, although may perform slightly faster than Force 2x Horizontal Anti-aliasing. This can be used up to a resolution of 1280x1024 otherwise it will be disabled.

Application Specified Anti-aliasing. This options allows the application to choose the FSAA level, basically this means disabled. Select this option if you wish to disable FSAA support (default). This will yield best overall performance.

Here’s a shot of Sacrifice with Force 4x (2x2) Anti-aliasing in operation (Click on the image for the full size version).

Disable Waiting for Vertical Sync. Using this setting you may disable Vsync in all Direct3D Games/Applications or let in-game settings determine whether Vsync is enabled/disabled. Vsync effectively limits the frame rate to your current refresh rate at a given resolution. Performance can improve with Vsync disabled, Ticking this setting (Frames are rendered as fast as they can be regardless of refresh rate), although you may experience image tearing &/or controller lag as a result. With Vsync enabled, Unticked, you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling Vsync for best image quality & disabling it when you intend to benchmark system/game performance.

NOTE – With this setting Unticked it may still be possible to disable Vsync using in-game settings, if available.

Defer Render until Flip. When Ticked rendering of a scene is deferred until the full scene is supplied. This can solve some image artefacts although may cause others to appear instead. In some cases performance can improve too.

 




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