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Creative Labs SB Audigy Player Review

 

Games

Although as mentioned earlier, no current games support EAX Advanced HD, that’s not to say that there’s little benefit to upgrading to an Audigy. On the contrary the Audigy features an enhanced Reverb & 3D Audio engine. So how does this add to Gaming with the Audigy?

Games I used for testing out the Audigy in Windows XP were Serious Sam, Max Payne, Jedi Knight, Operation Flashpoint, Quake 3, No One Lives Forever & some other Titles as well.

Jedi Knight was used to test A3D 1 compatibility, which worked correctly as I had expected.

Next up, came my favourite Game of this year – Operation Flashpoint, an EAX supporting title at that. Previous to the Audigy in this Game I had used the Game Theater XP & SiXPack 5.1 & getting into a Game with the Audigy was like a truly new experience. It felt like previous to the Audigy I had some sort of filters over my ears & removed them after installing the Audigy – The Sound quality for many audio sources was much more detailed & for what seemed like the first time, I could really hear bullets hitting the terrain around me, or bouncing of the wrecks of tanks & such.

3D Positioning was great, too. With a bit more obvious speaker placement than the Sensaura enabled Soundcards I’ve used previously (Not that that’s a bad thing of course). Helicopters flying overhead felt all the more threatening & would have me looking around to check they hadn’t spotted me.

In the other Games I mentioned – Serious Sam, No One Lievs Forever, etc. the Audigy also proved rather impressive, although not quite as much of a difference as I noticed with Operation Flashpoint.

As mentioned earlier the Reverb engine has been updated over what was in the Live! range & should be a perceivable improvement for Live! owners & certainly more noticeable for those with non-Live! Soundcards, many of which I’ve found to have a weaker Reverb strength than the Live!’s.

When using the EAX Control Panel, Reverb level & other settings can be further adjusted, ironically something missing on other Soundcards which could benefit more from being able to adjust these levels.

Other than this I had no real problems in Games which supported DirectSound3D and/or EAX. Both initialised successfully where available. Overall the positioning quality I found to be great indeed & although I only can achieve 4 Speaker output with my Speaker system it did feel (In 4 Speaker mode) to be to be nicer than that in the Sensaura Soundcards I’ve previously used (Though the Front/Rear transitions seemed less smooth, but the positioning was easier to determine). The only Soundcard I have which had one up on the Audigy was the Philips Acoustic Edge, thanks to the QMSS feature (Ability to up mix stereo sources to 4/5/5.1 channel).

2 Speaker mode was also of good quality, although not as good as the Game Theater XP or other Soundcards I could compare with. The weak point here being, positioning of audio sources to the Rear of your virtual self. That said, a lot of you who’ll be buying an Audigy will probably be using a 4 or 5.1 Speaker system so it’s not of too much importance hopefully.

5.1 Speaker output was untested given the DTT 2500’s inability to do it (& lacking the Inputs also) & my lack of a capable system. Although it is worth noting that unlike all Sensaura featuring Soundcards (Game Theater XP, Santa Cruz , etc.) the Audigy (just like the Live! 5.1, Philips Acoustic & Seismic Edge & some others) can do true 6 Channel output for Games, whereas the Sensaura Soundcards currently only do a Virtual 5.1 (For the Center & Sub-woofer channels). It’s also worth pointing out that Games doesn’t have to be specifically coded to support 6 Channel output, if it’s, say DirectSound3D supporting it’ll work with the Audigy in 5.1 output mode just as well as it would in 2 Speaker mode.

Again, overall the Audigy is very impressive for Gaming offering a really excellent 4 Speaker output mode, a great improvement over the Live! range, similarly it features top notch Reverb quality & is ready for all the next-gen EAX Games.

 




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