ASUS
AGP V-3800 TNT2 review
Posted
by Julio
Franco on May 7, 1999 - Page 3/6
Installation
and First Impressions
I installed
the V-3800 card after a Windows 98 Clean Install and I had
no problems configuring the card, Windows just asked me for
a disk with the drivers and that was it. ASUS also provided
me with a little overclocking utility, it was a snap to
overclock this card, the utility is slider based, I think
you know what to expect (see the image below), it's very
probable that ASUS will include this in the final product or
maybe make it available through the net.

So... you
want to overclock the card, right ?
As I said
before the V-3800 comes default clocked at 125/150mhz which
is the basic spec for the TNT2, I tried overclocking the
card and I found that it ran very stable at 150/175mhz,
apparently heat is no problem at this speed, notice that the
card comes with a generous heatsink/fan combo.
I tried
overclocking the card even further but the gain was minimal,
I couldn't push the memory any higher and I got stucked at
165/175mhz, anything more would cause a lock-up.
Although the
drivers I'm using with the card now aren't the ones that
will come with the retail version, they are very stable,
actually I had no problems with them, no random lock-ups or
anything, consider that TNT2 drivers are very mature since
they're based on the TNT1 Detonator drivers, you can even
use these drivers on your TNT1 card and get a speed boost,
this shows that there have been a lot of improvements in the
software side of the things as well.
I think you
know what to expect from Detonator drivers, Pentium III SSE
extensions and AMD 3DNow! optimizations are included, NVIDIA
is working in some new drivers with much better 3DNow!
support though, remember that the K7 is going to use the
same instructions.

And of
course, I just couldn't resist to mention the wonderful
OpenGL ICD (the truth is that there are very few 3D chips
out there with a non-beta OGL ICD), you don't have to worry
about installing a MiniGL and putting it in the folder of
the game you want to run or anything, just run the game and
select OpenGL rendering.
I tried the
TV-Out and I've to say it's one of the best I've ever seen,
although you can't go higher than 800x600, the image quality
was very nice for a TV, by the way, in case you were
wondering, you can use the TV output and your CRT screen at
the same time.
Along with
the launch of the V-3800, ASUS is introducing the Virtual
Reality Stereoscope. Designed in-house by ASUS and based on
the H3D glasses, you'll notice the effect you get is pretty
much like the one in the W3D eyeSCREAM. Although you can't
adjust the size of the image, the glasses are big enough to
satisfy most if not all of the users, they're a bit heavy
though. ASUS is offering support for all Direct3D games,
hopefully OpenGL games will be supported soon, anyway when I
tried running some games using the glasses the computer
hanged up, hopefully this will corrected in the drivers that
will ship with the retail version of the card.
On the image
quality, there isn't a lot to say about it... it's similar
if not identical to the TNT1 which isn't bad, consider that
now using 32bit rendering doesn't cost you as much
performance as it did with the TNT, anyway the Matrox G200
chip is still the king in the visual quality arena.
Finally...
speed. There is no doubt of it, the TNT2 is faster than the
original TNT and I consider it a must upgrade for the
hardcore gamer, features haven't changed at all but is raw
speed what makes a difference between these chips, I'll let
the benchmarks speak for me...

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