3DS Header

   Home | Hardware | Games | Tweaking | Downloads | About

Go to 3DS Forums

 
-
 

 

-

3D Spotlight : Hardware : Need for Speed 5 review

Advertising
Other Links
About 3DS

- Weekly Price Guide Update

- Leufken Water Cooling kit

- Phillips Acoustic Edge review

- ISDN tweak guide

- Black & White tweak guide

- Win2k Compatibility & Performance guide

- System Startup tweak guide

- Sea Dogs review

- D-Link DMP-110 review

- Voodoo 4/5 tweak guide

- Napster tweak/user guide

 
Need for Speed 5 review
Posted by Julio Franco on May 29, 2000
Company: Electronic Arts     Product: Need for Speed: Porsche Unleashed

If you are a racing game fan it’s almost impossible you don’t know about the Need for Speed series. No doubt of it, NFS is a real classic in the PC, the only other game I can think of that comes close to it would be Test Drive, however in my opinion, Electronic Arts has always made better games for each generation of them.

If you have played previous versions of NFS I guess you know what to expect, but what’s new and special in Porsche Unleashed?

As the name indicates this is a Porsche dedicated game, that’s right… for the bad or for the good, you won’t be able to drive Lamborghini Diablo’s or any of the usual exotic cars we are used to see featured in NFS, instead you will get just about every Porsche car that has been released, from the early 50’s models to the actual ones.

With a huge variety of cars to drive with, it’s not all bad, even though you only have Porsche’s as we have already mentioned and the variations on how a car looks from one year to another sometimes it’s not too noticeable, it’s of common knowledge that the developers of the game had their own experiences with each one of the models of the cars. With the help and support of Porsche itself, EA has tried to bring a real Porsche experience on NFS5.

Graphics

As expected PU graphics have been greatly improved, with a new version of the game coming out each year it’d be almost impossible to make something revolutionary in the graphics department but instead we have seen a constant evolution from the first 3D accelerated version of the game to what we have today in Porsche Unleashed.

    

The models look much better now, with much more horsepower to play with, developers are getting more serious when it comes to car detail, even interiors have been worked out now, you can appreciate more that in the showroom. Another of the improvements would be taking advantage of new videocards’ larger memory capacity for storing more detailed and complex textures that look less blurry and equal to a more realistic overall picture. One of the most impressive things I could see during a race were the waterfalls present in a couple of courses, weather effects have been also improved noticeably.

I played the game with an ASUS GeForce based card and a Voodoo3 3000. With all features turned on, the game looked incredible but I must say speed wasn’t exceptional; I still notice how Direct3D performance isn’t on par with Glide, the worst thing of all that this is not an API specific related problem but actually it’s all about the poor Direct3D implementation most EA games have got.

 



Go to next page !


 

Menu

 ^.TOP     !.HOME

--- Copyright © 1998-2009 Julio Franco and TechSpot.com. All rights reserved.
Check out the legal stuff. For information on how to advertise at 3D Spotlight enter here.